The road to forever skies3/9/2023 But in this journey, they'll have to face the Wicked Witch of the West, which aims to recover her sister's ruby slippers and use their power to become the most powerful being in Oz. Along the road, she finds a talking Scarecrow, a Tin Man, and a Cowardly Lion that join her in the search for the wizard, and each one of them has a personal wish to ask him to fulfill. In the search for the way back to Kansas, Dorothy follows the Yellow Brick Road seeking the Emerald City, where the Wizard of Oz lives, the only one who can help her, according to Glinda. Dorothy is declared a hero by the Munchkins, small people that suffered as captives of the Wicked Witch, but her green-skinned sister, the Wicked Witch of the West, arises to avenge her and claims her magical Ruby Slippers, now in Dorothy's possession. Glinda, the pretty Good Witch of the North, appears right in front of her and tells her that she is in the magic Land of Oz and that her house dropped on top of the Wicked Witch of the East and killed her. She finds herself in a place with bright blue skies, beautiful green hills, tall trees with juicy fruits, and giant flowers in a wonderful landscape. Sucked into the heart of the storm, the house spins until it lands, and Dorothy realizes she is not in Kansas anymore and that she must have crossed over the Rainbow. Then they'll do the early access dealio of fixing things while adding new stuff, which here might include new locations, new airship modules, and four-player co-op.įorever Skies hits Steam Early Access later this year.Based on the original novel from 1900, considered the first North American fairytale, on a farm in Kansas' countryside, the protagonist hero of the story, Dorothy, an orphan girl in her early teens, and her pet dog Toto, are taken by a hurricane together with their house. They plan to launch Forever Skies into enter early access with an estimated 30 hours of singleplayer stuff to do. This is the debut game from new studio Far From Home, though they say members have previously worked on games including Dying Light and Divinity. Perhaps I was thousands of metres up in the air and who knew what lurked beneath? No. The cloud being close beneath my feet made the drop feel worse as an unknown quantity. I did not enjoy being on a bridge over it. We had a great haar (sea fog) the other week, which I cycled through then over. But, turns out even being above thick clouds gives me the fear. Those spires above the clouds do like nice. "This is so cool!" I thought, stopping every ten metres to take a photograph of the bridge inspired by that one in GTA: San Andreas. Or would be, if up weren't the most terrible place. It all looks and sounds quite Subnautica-y to me: a goal-driven survival game about exploring, building your home, and encountering strange new life, with light elements of hunger and thirst but (it sounds like?) not a NEO Scavenger-grade survive 'em up. We'll get to explore in a fancy airship, customising and maintaining it as we search for supplies, new tools, and such, ultimately hoping to find a cure for an illness. A mysterious cloud hangs across the surface, now home to strange new life, and the civilisation which built upwards to escape now lies in ruins. Due to enter early access sometime in 2022 (then launch in full a year or so later), Forever Skies is set in the future, after Earth is ravaged.
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